![]() Mais il y a une astuce que le développeur indé tout fier de lui a démoulé : tu peux changer de perspective comme si c'était en trois dimensions. pour récupérer des cubes dorés (sauve le monde tout carré, pixel de merde !). Le vague tas de pixels (on peut les compter) représente le petit bonhomme que tu dois faire sauter dans son petit monde gogol. Mais il Mon indé à chier du jour est une daube en pixel lard vraiment dégueulasse et un parfait exemple de ces immondices indépendants en 16 couleurs et au mauvais goût omniprésent. Mon indé à chier du jour est une daube en pixel lard vraiment dégueulasse et un parfait exemple de ces immondices indépendants en 16 couleurs et au mauvais goût omniprésent. ![]() They should have spend all this time thinking about the story and not those little things. I give it credits, the intro was very nice, probably the only part of the game that wasn't frustrating, and the ambience and animations are really well made. And the gameplay sistem is all messed up, seems like it want the player to go mad. Seriously, this whole thing about mixing 3D and 2D is too overused. The story is obvious and already seen so many times, this game just try to be original in all the way that he can, but always fails. I give it credits, the intro was very nice, probably the only Terrible game. Leave this over-hyped example of a really smelly brain fart alone. Give yourself a favor and don't waste your time, there are much more engaging and fun indie games out there. And this moment will probably be in the first 5 hours of it. I can guarantee you that at some point you are going to leave this game alone, because it just don't appeal to you anymore. But in the good game you feel inspired to discover it all, while in this one, you are going to feel bored. In the same way that I realized when I was playing Riven nearly two decades ago. I realized early in the game that there was some "master" plot behind this strange symbols and that there is hidden alphabet and numerical system. It's not that I don't like puzzles, I do (to a normal extend). But the end result was totally not satisfying for me. ![]() It certainly shows that big effort was put into it. In the same way that I realized What a pretentious piece of game this is. ![]() What a pretentious piece of game this is. I play games to be entertained, unfortunately for this one, the only entertaining thing that happened was the creator having a public meltdown, but I'm not going to give the game extra points for that. Backtracking, large lulls where nothing happens, constant stretches of just walking- I could go on, but ultimately it comes down to this. Or if there were, there would at least be something filling it up like an interesting story. The best feature of platformers is they get you into the game right away, you don't waste a lot of time and they don't have parts that drag on. The game itself isn't interesting, and that's problematic. Of course, it'd still only be a 5, so where else does it lose out? It's dull. It's just that there's a lot of clutter that interferes with the gameplay. And I should note the low score isn't that the graphics look bad- for a 2D platformer in a retro style it's colourful and has a nice style. unfortunately the graphics and background noise make the gimmick more annoying than anything- if the graphics meshed perfectly with the gimmick this game would easily be a 5. It's just The gameplay is tolerable enough, and the gimmick is a decent idea. The gameplay is tolerable enough, and the gimmick is a decent idea.
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